using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.AddressableAssets.ResourceLocators; using UnityEngine.ResourceManagement.ResourceLocations; namespace UnityEngine.AddressableAssets { // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] internal class DynamicResourceLocator : IResourceLocator { // Token: 0x1700002C RID: 44 // (get) Token: 0x0600014E RID: 334 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x1700002C")] public string LocatorId { [Token(Token = "0x600014E")] [Address(RVA = "0x2B30620", Offset = "0x2B2F620", VA = "0x182B30620", Slot = "4")] get { return null; } } // Token: 0x1700002D RID: 45 // (get) Token: 0x0600014F RID: 335 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x1700002D")] public virtual IEnumerable Keys { [Token(Token = "0x600014F")] [Address(RVA = "0x2B305E0", Offset = "0x2B2F5E0", VA = "0x182B305E0", Slot = "7")] get { return null; } } // Token: 0x06000150 RID: 336 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000150")] [Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")] public DynamicResourceLocator(AddressablesImpl addr) { } // Token: 0x06000151 RID: 337 RVA: 0x00002F3C File Offset: 0x0000113C [Token(Token = "0x6000151")] [Address(RVA = "0x2B30340", Offset = "0x2B2F340", VA = "0x182B30340", Slot = "6")] public bool Locate(object key, Type type, out IList locations) { return default(bool); } // Token: 0x06000152 RID: 338 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000152")] [Address(RVA = "0x2B2FFB0", Offset = "0x2B2EFB0", VA = "0x182B2FFB0")] private void CreateDynamicLocations(Type type, IList locations, string locName, string subKey, IResourceLocation mainLoc) { } // Token: 0x04000073 RID: 115 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000073")] private AddressablesImpl m_Addressables; } }