using System; using System.Runtime.Versioning; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] internal static class Unsafe { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x4A65C0", Offset = "0x4A55C0", VA = "0x1804A65C0")] [NonVersionable] public unsafe static T AsRef(void* source) { return null; } } }