using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Serialization; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000022")] [Preserve] [Serializable] public sealed class FastApproximateAntialiasing { // Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000048")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public FastApproximateAntialiasing() { } // Token: 0x040000A7 RID: 167 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000087")] [FormerlySerializedAs("mobileOptimized")] [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] public bool fastMode; // Token: 0x040000A8 RID: 168 [FieldOffset(Offset = "0x11")] [Token(Token = "0x4000088")] [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")] public bool keepAlpha; } }