using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000036 RID: 54 [Token(Token = "0x200002D")] public enum ScreenSpaceReflectionResolution { // Token: 0x040000F0 RID: 240 [Token(Token = "0x40000B3")] Downsampled, // Token: 0x040000F1 RID: 241 [Token(Token = "0x40000B4")] FullSize, // Token: 0x040000F2 RID: 242 [Token(Token = "0x40000B5")] Supersampled } }