using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000086 RID: 134 [Token(Token = "0x2000063")] [Serializable] public sealed class Spline { // Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020C")] [Address(RVA = "0xDE7180", Offset = "0xDE6180", VA = "0x180DE7180")] public Spline(AnimationCurve curve, float zeroValue, bool loop, Vector2 bounds) { } // Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020D")] [Address(RVA = "0xDE6DE0", Offset = "0xDE5DE0", VA = "0x180DE6DE0")] public void Cache(int frame) { } // Token: 0x06000243 RID: 579 RVA: 0x00002E20 File Offset: 0x00001020 [Token(Token = "0x600020E")] [Address(RVA = "0xDE70A0", Offset = "0xDE60A0", VA = "0x180DE70A0")] public float Evaluate(float t, int length) { return 0f; } // Token: 0x06000244 RID: 580 RVA: 0x00002E38 File Offset: 0x00001038 [Token(Token = "0x600020F")] [Address(RVA = "0xDE70E0", Offset = "0xDE60E0", VA = "0x180DE70E0")] public float Evaluate(float t) { return 0f; } // Token: 0x06000245 RID: 581 RVA: 0x00002E50 File Offset: 0x00001050 [Token(Token = "0x6000210")] [Address(RVA = "0xDE7150", Offset = "0xDE6150", VA = "0x180DE7150", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x040002E9 RID: 745 [Token(Token = "0x4000236")] public const int k_Precision = 128; // Token: 0x040002EA RID: 746 [Token(Token = "0x4000237")] public const float k_Step = 0.0078125f; // Token: 0x040002EB RID: 747 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000238")] public AnimationCurve curve; // Token: 0x040002EC RID: 748 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000239")] [SerializeField] private bool m_Loop; // Token: 0x040002ED RID: 749 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400023A")] [SerializeField] private float m_ZeroValue; // Token: 0x040002EE RID: 750 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400023B")] [SerializeField] private float m_Range; // Token: 0x040002EF RID: 751 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400023C")] private AnimationCurve m_InternalLoopingCurve; // Token: 0x040002F0 RID: 752 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400023D")] private int frameCount; // Token: 0x040002F1 RID: 753 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400023E")] public float[] cachedData; } }