using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000054 RID: 84 [Token(Token = "0x2000045")] [Serializable] public sealed class Vector3Parameter : ParameterOverride { // Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D5")] [Address(RVA = "0xDEC600", Offset = "0xDEB600", VA = "0x180DEC600", Slot = "9")] public override void Interp(Vector3 from, Vector3 to, float t) { } // Token: 0x060000D7 RID: 215 RVA: 0x00002508 File Offset: 0x00000708 [Token(Token = "0x60000D6")] [Address(RVA = "0xDEC6F0", Offset = "0xDEB6F0", VA = "0x180DEC6F0")] public static implicit operator Vector2(Vector3Parameter prop) { return default(Vector2); } // Token: 0x060000D8 RID: 216 RVA: 0x00002520 File Offset: 0x00000720 [Token(Token = "0x60000D7")] [Address(RVA = "0xDEC770", Offset = "0xDEB770", VA = "0x180DEC770")] public static implicit operator Vector4(Vector3Parameter prop) { return default(Vector4); } // Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D8")] [Address(RVA = "0xDEC6B0", Offset = "0xDEB6B0", VA = "0x180DEC6B0")] public Vector3Parameter() { } } }