using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [Flags] public enum DepthAccess { // Token: 0x0400001D RID: 29 [Token(Token = "0x400001D")] Read = 1, // Token: 0x0400001E RID: 30 [Token(Token = "0x400001E")] Write = 2, // Token: 0x0400001F RID: 31 [Token(Token = "0x400001F")] ReadWrite = 3 } }