using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public struct RenderGraphExecuteParams { // Token: 0x04000024 RID: 36 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000024")] public int renderingWidth; // Token: 0x04000025 RID: 37 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000025")] public int renderingHeight; // Token: 0x04000026 RID: 38 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000026")] public MSAASamples msaaSamples; } }