using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C8 RID: 200 [Token(Token = "0x2000092")] [Serializable] public class AnimationCurveParameter : VolumeParameter { // Token: 0x06000461 RID: 1121 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038B")] [Address(RVA = "0x8BAF00", Offset = "0x8B9F00", VA = "0x1808BAF00")] public AnimationCurveParameter(AnimationCurve value, bool overrideState = false) { } } }