using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000AC RID: 172 [Token(Token = "0x2000077")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class ClampedIntParameter : IntParameter { // Token: 0x170000BC RID: 188 // (get) Token: 0x0600041E RID: 1054 RVA: 0x00003C60 File Offset: 0x00001E60 // (set) Token: 0x0600041F RID: 1055 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000089")] public override int value { [Token(Token = "0x600034C")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540", Slot = "12")] get { return 0; } [Token(Token = "0x600034D")] [Address(RVA = "0x8BEFD0", Offset = "0x8BDFD0", VA = "0x1808BEFD0", Slot = "13")] set { } } // Token: 0x06000420 RID: 1056 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034E")] [Address(RVA = "0x8BEF90", Offset = "0x8BDF90", VA = "0x1808BEF90")] public ClampedIntParameter(int value, int min, int max, bool overrideState = false) { } // Token: 0x0400024C RID: 588 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001B7")] public int min; // Token: 0x0400024D RID: 589 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001B8")] public int max; } }