using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000021 RID: 33 [Token(Token = "0x200001C")] public static class CommandBufferPool { // Token: 0x060000BD RID: 189 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000A5")] [Address(RVA = "0x8C0050", Offset = "0x8BF050", VA = "0x1808C0050")] public static CommandBuffer Get() { return null; } // Token: 0x060000BE RID: 190 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000A6")] [Address(RVA = "0x8BFFB0", Offset = "0x8BEFB0", VA = "0x1808BFFB0")] public static CommandBuffer Get(string name) { return null; } // Token: 0x060000BF RID: 191 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A7")] [Address(RVA = "0x8C00F0", Offset = "0x8BF0F0", VA = "0x1808C00F0")] public static void Release(CommandBuffer buffer) { } // Token: 0x040000A0 RID: 160 [Token(Token = "0x4000088")] private static ObjectPool s_BufferPool; } }