using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C4 RID: 196 [Token(Token = "0x200008F")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class CubemapParameter : VolumeParameter { // Token: 0x06000452 RID: 1106 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000380")] [Address(RVA = "0x8C5210", Offset = "0x8C4210", VA = "0x1808C5210")] public CubemapParameter(Cubemap value, bool overrideState = false) { } } }