using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000044 RID: 68 [Token(Token = "0x2000035")] internal enum DebugActionRepeatMode { // Token: 0x040000FD RID: 253 [Token(Token = "0x40000D4")] Never, // Token: 0x040000FE RID: 254 [Token(Token = "0x40000D5")] Delay } }