using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200008D RID: 141 [Token(Token = "0x200005E")] public static class DelegateUtility { // Token: 0x06000383 RID: 899 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60002C4")] [Address(RVA = "0xA39740", Offset = "0xA38740", VA = "0x180A39740")] public static Delegate Cast(Delegate source, Type type) { return null; } } }