using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000AE RID: 174 [Token(Token = "0x2000079")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class FloatParameter : VolumeParameter { // Token: 0x06000424 RID: 1060 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000352")] [Address(RVA = "0xA3A9E0", Offset = "0xA399E0", VA = "0x180A3A9E0")] public FloatParameter(float value, bool overrideState = false) { } // Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000353")] [Address(RVA = "0x7A7660", Offset = "0x7A6660", VA = "0x1807A7660", Slot = "14")] public sealed override void Interp(float from, float to, float t) { } } }