using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000035 RID: 53 [Token(Token = "0x200002A")] public static class GenericPool where T : new() { // Token: 0x06000111 RID: 273 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000EB")] [Address(RVA = "0x260DD40", Offset = "0x260CD40", VA = "0x18260DD40")] public static T Get() { return null; } // Token: 0x06000112 RID: 274 RVA: 0x000027D8 File Offset: 0x000009D8 [Token(Token = "0x60000EC")] [Address(RVA = "0x304D220", Offset = "0x304C220", VA = "0x18304D220")] public static ObjectPool.PooledObject Get(out T value) { return default(ObjectPool.PooledObject); } // Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000ED")] [Address(RVA = "0x304D3B0", Offset = "0x304C3B0", VA = "0x18304D3B0")] public static void Release(T toRelease) { } // Token: 0x040000DD RID: 221 [Token(Token = "0x40000BC")] private static readonly ObjectPool s_Pool; } }