using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000074 RID: 116 [Token(Token = "0x2000048")] [AttributeUsage(AttributeTargets.Field)] public class HLSLArray : Attribute { // Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000196")] [Address(RVA = "0xA3B760", Offset = "0xA3A760", VA = "0x180A3B760")] public HLSLArray(int arraySize, Type elementType) { } // Token: 0x0400019B RID: 411 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000125")] public int arraySize; // Token: 0x0400019C RID: 412 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000126")] public Type elementType; } }