using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A6 RID: 166 [Token(Token = "0x2000071")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class IntParameter : VolumeParameter { // Token: 0x0600040F RID: 1039 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033D")] [Address(RVA = "0xA3C520", Offset = "0xA3B520", VA = "0x180A3C520")] public IntParameter(int value, bool overrideState = false) { } // Token: 0x06000410 RID: 1040 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033E")] [Address(RVA = "0x7A9940", Offset = "0x7A8940", VA = "0x1807A9940", Slot = "14")] public sealed override void Interp(int from, int to, float t) { } } }