using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A5 RID: 165 [Token(Token = "0x2000070")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class LayerMaskParameter : VolumeParameter { // Token: 0x0600040E RID: 1038 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033C")] [Address(RVA = "0xA3C580", Offset = "0xA3B580", VA = "0x180A3C580")] public LayerMaskParameter(LayerMask value, bool overrideState = false) { } } }