using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000032 RID: 50 [Token(Token = "0x2000028")] public static class ListBufferExtensions { // Token: 0x06000106 RID: 262 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E2")] public static void QuickSort(this ListBuffer self) where T : struct, IComparable { } } }