using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000037 RID: 55 [Token(Token = "0x200002C")] public static class ListPool { // Token: 0x06000119 RID: 281 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000F3")] [Address(RVA = "0x260DD40", Offset = "0x260CD40", VA = "0x18260DD40")] public static List Get() { return null; } // Token: 0x0600011A RID: 282 RVA: 0x00002808 File Offset: 0x00000A08 [Token(Token = "0x60000F4")] [Address(RVA = "0x304D220", Offset = "0x304C220", VA = "0x18304D220")] public static ObjectPool>.PooledObject Get(out List value) { return default(ObjectPool>.PooledObject); } // Token: 0x0600011B RID: 283 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F5")] [Address(RVA = "0x304D3B0", Offset = "0x304C3B0", VA = "0x18304D3B0")] public static void Release(List toRelease) { } // Token: 0x040000DF RID: 223 [Token(Token = "0x40000BE")] private static readonly ObjectPool> s_Pool; } }