using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B2 RID: 178 [Token(Token = "0x200007D")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class MaxFloatParameter : FloatParameter { // Token: 0x170000C0 RID: 192 // (get) Token: 0x0600042D RID: 1069 RVA: 0x00003CC0 File Offset: 0x00001EC0 // (set) Token: 0x0600042E RID: 1070 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700008D")] public override float value { [Token(Token = "0x600035B")] [Address(RVA = "0x7A91F0", Offset = "0x7A81F0", VA = "0x1807A91F0", Slot = "12")] get { return 0f; } [Token(Token = "0x600035C")] [Address(RVA = "0xA3C650", Offset = "0xA3B650", VA = "0x180A3C650", Slot = "13")] set { } } // Token: 0x0600042F RID: 1071 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600035D")] [Address(RVA = "0xA3C5E0", Offset = "0xA3B5E0", VA = "0x180A3C5E0")] public MaxFloatParameter(float value, float max, bool overrideState = false) { } // Token: 0x04000252 RID: 594 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001BD")] public float max; } }