using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000AA RID: 170 [Token(Token = "0x2000075")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class MaxIntParameter : IntParameter { // Token: 0x170000BA RID: 186 // (get) Token: 0x06000418 RID: 1048 RVA: 0x00003C30 File Offset: 0x00001E30 // (set) Token: 0x06000419 RID: 1049 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000087")] public override int value { [Token(Token = "0x6000346")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540", Slot = "12")] get { return 0; } [Token(Token = "0x6000347")] [Address(RVA = "0xA3C740", Offset = "0xA3B740", VA = "0x180A3C740", Slot = "13")] set { } } // Token: 0x0600041A RID: 1050 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000348")] [Address(RVA = "0xA3C6D0", Offset = "0xA3B6D0", VA = "0x180A3C6D0")] public MaxIntParameter(int value, int max, bool overrideState = false) { } // Token: 0x0400024A RID: 586 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001B5")] public int max; } }