using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000069 RID: 105 [Token(Token = "0x200003D")] public class MousePositionDebug { // Token: 0x1700005A RID: 90 // (get) Token: 0x0600022A RID: 554 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x1700002E")] public static MousePositionDebug instance { [Token(Token = "0x6000171")] [Address(RVA = "0xA3C970", Offset = "0xA3B970", VA = "0x180A3C970")] get { return null; } } // Token: 0x0600022B RID: 555 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000172")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public void Build() { } // Token: 0x0600022C RID: 556 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000173")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public void Cleanup() { } // Token: 0x0600022D RID: 557 RVA: 0x00002CA0 File Offset: 0x00000EA0 [Token(Token = "0x6000174")] [Address(RVA = "0xA3C8F0", Offset = "0xA3B8F0", VA = "0x180A3C8F0")] public Vector2 GetMousePosition(float ScreenHeight, bool sceneView) { return default(Vector2); } // Token: 0x0600022E RID: 558 RVA: 0x00002CB8 File Offset: 0x00000EB8 [Token(Token = "0x6000175")] [Address(RVA = "0xA3C8A0", Offset = "0xA3B8A0", VA = "0x180A3C8A0")] public Vector2 GetMouseClickPosition(float ScreenHeight) { return default(Vector2); } // Token: 0x0600022F RID: 559 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000176")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public MousePositionDebug() { } // Token: 0x04000176 RID: 374 [Token(Token = "0x4000100")] private static MousePositionDebug s_Instance; } }