using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000AF RID: 175 [Token(Token = "0x200007A")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpFloatParameter : VolumeParameter { // Token: 0x06000426 RID: 1062 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000354")] [Address(RVA = "0xA3CDE0", Offset = "0xA3BDE0", VA = "0x180A3CDE0")] public NoInterpFloatParameter(float value, bool overrideState = false) { } } }