using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B1 RID: 177 [Token(Token = "0x200007C")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpMinFloatParameter : VolumeParameter { // Token: 0x170000BF RID: 191 // (get) Token: 0x0600042A RID: 1066 RVA: 0x00003CA8 File Offset: 0x00001EA8 // (set) Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700008C")] public override float value { [Token(Token = "0x6000358")] [Address(RVA = "0x7A91F0", Offset = "0x7A81F0", VA = "0x1807A91F0", Slot = "12")] get { return 0f; } [Token(Token = "0x6000359")] [Address(RVA = "0xA3D1F0", Offset = "0xA3C1F0", VA = "0x180A3D1F0", Slot = "13")] set { } } // Token: 0x0600042C RID: 1068 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600035A")] [Address(RVA = "0xA3D180", Offset = "0xA3C180", VA = "0x180A3D180")] public NoInterpMinFloatParameter(float value, float min, bool overrideState = false) { } // Token: 0x04000251 RID: 593 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001BC")] public float min; } }