using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A9 RID: 169 [Token(Token = "0x2000074")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpMinIntParameter : VolumeParameter { // Token: 0x170000B9 RID: 185 // (get) Token: 0x06000415 RID: 1045 RVA: 0x00003C18 File Offset: 0x00001E18 // (set) Token: 0x06000416 RID: 1046 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000086")] public override int value { [Token(Token = "0x6000343")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540", Slot = "12")] get { return 0; } [Token(Token = "0x6000344")] [Address(RVA = "0xA3D2E0", Offset = "0xA3C2E0", VA = "0x180A3D2E0", Slot = "13")] set { } } // Token: 0x06000417 RID: 1047 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000345")] [Address(RVA = "0xA3D270", Offset = "0xA3C270", VA = "0x180A3D270")] public NoInterpMinIntParameter(int value, int min, bool overrideState = false) { } // Token: 0x04000249 RID: 585 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001B4")] public int min; } }