using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C1 RID: 193 [Token(Token = "0x200008C")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpTextureParameter : VolumeParameter { // Token: 0x0600044F RID: 1103 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037D")] [Address(RVA = "0xA3D3B0", Offset = "0xA3C3B0", VA = "0x180A3D3B0")] public NoInterpTextureParameter(Texture value, bool overrideState = false) { } } }