using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BB RID: 187 [Token(Token = "0x2000086")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpVector2Parameter : VolumeParameter { // Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000375")] [Address(RVA = "0xA3D410", Offset = "0xA3C410", VA = "0x180A3D410")] public NoInterpVector2Parameter(Vector2 value, bool overrideState = false) { } } }