using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200006C RID: 108 [Token(Token = "0x2000040")] public struct ProfilingScope : IDisposable { // Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018B")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public ProfilingScope(CommandBuffer cmd, ProfilingSampler sampler) { } // Token: 0x06000245 RID: 581 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018C")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public void Dispose() { } } }