using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000073 RID: 115 [Token(Token = "0x2000047")] [AttributeUsage(AttributeTargets.Field)] public class SurfaceDataAttributes : Attribute { // Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000194")] [Address(RVA = "0xA42250", Offset = "0xA41250", VA = "0x180A42250")] public SurfaceDataAttributes(string displayName = "", bool isDirection = false, bool sRGBDisplay = false, FieldPrecision precision = FieldPrecision.Default) { } // Token: 0x0600024E RID: 590 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000195")] [Address(RVA = "0xA421F0", Offset = "0xA411F0", VA = "0x180A421F0")] public SurfaceDataAttributes(string[] displayNames, bool isDirection = false, bool sRGBDisplay = false, FieldPrecision precision = FieldPrecision.Default) { } // Token: 0x04000197 RID: 407 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000121")] public string[] displayNames; // Token: 0x04000198 RID: 408 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000122")] public bool isDirection; // Token: 0x04000199 RID: 409 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4000123")] public bool sRGBDisplay; // Token: 0x0400019A RID: 410 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000124")] public FieldPrecision precision; } }