using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000064")] [Serializable] public class TextureCurveParameter : VolumeParameter { // Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E9")] [Address(RVA = "0xA423B0", Offset = "0xA413B0", VA = "0x180A423B0")] public TextureCurveParameter(TextureCurve value, bool overrideState = false) { } // Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EA")] [Address(RVA = "0xA42330", Offset = "0xA41330", VA = "0x180A42330", Slot = "10")] public override void Release() { } } }