using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C0 RID: 192 [Token(Token = "0x200008B")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class TextureParameter : VolumeParameter { // Token: 0x0600044E RID: 1102 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037C")] [Address(RVA = "0xA42CB0", Offset = "0xA41CB0", VA = "0x180A42CB0")] public TextureParameter(Texture value, bool overrideState = false) { } } }