using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200007F RID: 127 [Token(Token = "0x2000052")] public static class TextureXR { // Token: 0x17000073 RID: 115 // (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000047")] public static int maxViews { [Token(Token = "0x60001E1")] [Address(RVA = "0xA440A0", Offset = "0xA430A0", VA = "0x180A440A0")] set { } } // Token: 0x17000074 RID: 116 // (get) Token: 0x0600029B RID: 667 RVA: 0x00002EF8 File Offset: 0x000010F8 [Token(Token = "0x17000048")] public static int slices { [Token(Token = "0x60001E2")] [Address(RVA = "0xA43FF0", Offset = "0xA42FF0", VA = "0x180A43FF0")] get { return 0; } } // Token: 0x17000075 RID: 117 // (get) Token: 0x0600029C RID: 668 RVA: 0x00002F10 File Offset: 0x00001110 [Token(Token = "0x17000049")] public static bool useTexArray { [Token(Token = "0x60001E3")] [Address(RVA = "0xA44050", Offset = "0xA43050", VA = "0x180A44050")] get { return default(bool); } } // Token: 0x17000076 RID: 118 // (get) Token: 0x0600029D RID: 669 RVA: 0x00002F28 File Offset: 0x00001128 [Token(Token = "0x1700004A")] public static TextureDimension dimension { [Token(Token = "0x60001E4")] [Address(RVA = "0xA43F60", Offset = "0xA42F60", VA = "0x180A43F60")] get { return TextureDimension.None; } } // Token: 0x0600029E RID: 670 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001E5")] [Address(RVA = "0xA43570", Offset = "0xA42570", VA = "0x180A43570")] public static RTHandle GetBlackUIntTexture() { return null; } // Token: 0x0600029F RID: 671 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001E6")] [Address(RVA = "0xA43650", Offset = "0xA42650", VA = "0x180A43650")] public static RTHandle GetClearTexture() { return null; } // Token: 0x060002A0 RID: 672 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001E7")] [Address(RVA = "0xA43730", Offset = "0xA42730", VA = "0x180A43730")] public static RTHandle GetMagentaTexture() { return null; } // Token: 0x060002A1 RID: 673 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001E8")] [Address(RVA = "0xA43490", Offset = "0xA42490", VA = "0x180A43490")] public static RTHandle GetBlackTexture() { return null; } // Token: 0x060002A2 RID: 674 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001E9")] [Address(RVA = "0xA43430", Offset = "0xA42430", VA = "0x180A43430")] public static RTHandle GetBlackTextureArray() { return null; } // Token: 0x060002A3 RID: 675 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001EA")] [Address(RVA = "0xA43810", Offset = "0xA42810", VA = "0x180A43810")] public static RTHandle GetWhiteTexture() { return null; } // Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001EB")] [Address(RVA = "0xA43900", Offset = "0xA42900", VA = "0x180A43900")] public static void Initialize(CommandBuffer cmd, ComputeShader clearR32_UIntShader) { } // Token: 0x060002A5 RID: 677 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001EC")] [Address(RVA = "0xA431F0", Offset = "0xA421F0", VA = "0x180A431F0")] private static Texture2DArray CreateTexture2DArrayFromTexture2D(Texture2D source, string name) { return null; } // Token: 0x060002A6 RID: 678 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001ED")] [Address(RVA = "0xA42D10", Offset = "0xA41D10", VA = "0x180A42D10")] private static Texture CreateBlackUIntTextureArray(CommandBuffer cmd, ComputeShader clearR32_UIntShader) { return null; } // Token: 0x060002A7 RID: 679 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60001EE")] [Address(RVA = "0xA42F80", Offset = "0xA41F80", VA = "0x180A42F80")] private static Texture CreateBlackUintTexture(CommandBuffer cmd, ComputeShader clearR32_UIntShader) { return null; } // Token: 0x040001D0 RID: 464 [Token(Token = "0x4000157")] private static int m_MaxViews; // Token: 0x040001D1 RID: 465 [Token(Token = "0x4000158")] private static Texture m_BlackUIntTexture2DArray; // Token: 0x040001D2 RID: 466 [Token(Token = "0x4000159")] private static Texture m_BlackUIntTexture; // Token: 0x040001D3 RID: 467 [Token(Token = "0x400015A")] private static RTHandle m_BlackUIntTexture2DArrayRTH; // Token: 0x040001D4 RID: 468 [Token(Token = "0x400015B")] private static RTHandle m_BlackUIntTextureRTH; // Token: 0x040001D5 RID: 469 [Token(Token = "0x400015C")] private static Texture2DArray m_ClearTexture2DArray; // Token: 0x040001D6 RID: 470 [Token(Token = "0x400015D")] private static Texture2D m_ClearTexture; // Token: 0x040001D7 RID: 471 [Token(Token = "0x400015E")] private static RTHandle m_ClearTexture2DArrayRTH; // Token: 0x040001D8 RID: 472 [Token(Token = "0x400015F")] private static RTHandle m_ClearTextureRTH; // Token: 0x040001D9 RID: 473 [Token(Token = "0x4000160")] private static Texture2DArray m_MagentaTexture2DArray; // Token: 0x040001DA RID: 474 [Token(Token = "0x4000161")] private static Texture2D m_MagentaTexture; // Token: 0x040001DB RID: 475 [Token(Token = "0x4000162")] private static RTHandle m_MagentaTexture2DArrayRTH; // Token: 0x040001DC RID: 476 [Token(Token = "0x4000163")] private static RTHandle m_MagentaTextureRTH; // Token: 0x040001DD RID: 477 [Token(Token = "0x4000164")] private static Texture2DArray m_BlackTexture2DArray; // Token: 0x040001DE RID: 478 [Token(Token = "0x4000165")] private static RTHandle m_BlackTexture2DArrayRTH; // Token: 0x040001DF RID: 479 [Token(Token = "0x4000166")] private static RTHandle m_BlackTextureRTH; // Token: 0x040001E0 RID: 480 [Token(Token = "0x4000167")] private static Texture2DArray m_WhiteTexture2DArray; // Token: 0x040001E1 RID: 481 [Token(Token = "0x4000168")] private static RTHandle m_WhiteTexture2DArrayRTH; // Token: 0x040001E2 RID: 482 [Token(Token = "0x4000169")] private static RTHandle m_WhiteTextureRTH; } }