using System; using Cpp2IlInjected; using UnityEngine.UI; namespace UnityEngine.Rendering.UI { // Token: 0x020000DB RID: 219 [Token(Token = "0x20000A0")] public class DebugUIHandlerFloatField : DebugUIHandlerWidget { // Token: 0x060004D9 RID: 1241 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F2")] [Address(RVA = "0xA35570", Offset = "0xA34570", VA = "0x180A35570", Slot = "5")] internal override void SetWidget(DebugUI.Widget widget) { } // Token: 0x060004DA RID: 1242 RVA: 0x00004038 File Offset: 0x00002238 [Token(Token = "0x60003F3")] [Address(RVA = "0xA34C20", Offset = "0xA33C20", VA = "0x180A34C20", Slot = "6")] public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous) { return default(bool); } // Token: 0x060004DB RID: 1243 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F4")] [Address(RVA = "0xA349B0", Offset = "0xA339B0", VA = "0x180A349B0", Slot = "7")] public override void OnDeselection() { } // Token: 0x060004DC RID: 1244 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F5")] [Address(RVA = "0xA35560", Offset = "0xA34560", VA = "0x180A35560", Slot = "9")] public override void OnIncrement(bool fast) { } // Token: 0x060004DD RID: 1245 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F6")] [Address(RVA = "0xA35550", Offset = "0xA34550", VA = "0x180A35550", Slot = "10")] public override void OnDecrement(bool fast) { } // Token: 0x060004DE RID: 1246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F7")] [Address(RVA = "0xA354A0", Offset = "0xA344A0", VA = "0x180A354A0")] private void ChangeValue(bool fast, float multiplier) { } // Token: 0x060004DF RID: 1247 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F8")] [Address(RVA = "0xA35600", Offset = "0xA34600", VA = "0x180A35600")] private void UpdateValueLabel() { } // Token: 0x060004E0 RID: 1248 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F9")] [Address(RVA = "0xA319F0", Offset = "0xA309F0", VA = "0x180A319F0")] public DebugUIHandlerFloatField() { } // Token: 0x0400029A RID: 666 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40001F8")] public Text nameLabel; // Token: 0x0400029B RID: 667 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40001F9")] public Text valueLabel; // Token: 0x0400029C RID: 668 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40001FA")] private DebugUI.FloatField m_Field; } }