using System; using Cpp2IlInjected; using UnityEngine.UI; namespace UnityEngine.Rendering.UI { // Token: 0x020000E5 RID: 229 [Token(Token = "0x20000A9")] public class DebugUIHandlerToggle : DebugUIHandlerWidget { // Token: 0x06000514 RID: 1300 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042B")] [Address(RVA = "0xA37A80", Offset = "0xA36A80", VA = "0x180A37A80", Slot = "5")] internal override void SetWidget(DebugUI.Widget widget) { } // Token: 0x06000515 RID: 1301 RVA: 0x00004110 File Offset: 0x00002310 [Token(Token = "0x600042C")] [Address(RVA = "0xA36610", Offset = "0xA35610", VA = "0x180A36610", Slot = "6")] public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous) { return default(bool); } // Token: 0x06000516 RID: 1302 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042D")] [Address(RVA = "0xA365A0", Offset = "0xA355A0", VA = "0x180A365A0", Slot = "7")] public override void OnDeselection() { } // Token: 0x06000517 RID: 1303 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042E")] [Address(RVA = "0xA37A00", Offset = "0xA36A00", VA = "0x180A37A00", Slot = "8")] public override void OnAction() { } // Token: 0x06000518 RID: 1304 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042F")] [Address(RVA = "0xA37B10", Offset = "0xA36B10", VA = "0x180A37B10", Slot = "13")] protected virtual void UpdateValueLabel() { } // Token: 0x06000519 RID: 1305 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000430")] [Address(RVA = "0xA319F0", Offset = "0xA309F0", VA = "0x180A319F0")] public DebugUIHandlerToggle() { } // Token: 0x040002C3 RID: 707 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000220")] public Text nameLabel; // Token: 0x040002C4 RID: 708 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000221")] public Toggle valueToggle; // Token: 0x040002C5 RID: 709 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000222")] public Image checkmarkImage; // Token: 0x040002C6 RID: 710 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000223")] protected internal DebugUI.BoolField m_Field; } }