using System; using Cpp2IlInjected; using UnityEngine.UI; namespace UnityEngine.Rendering.UI { // Token: 0x020000EF RID: 239 [Token(Token = "0x20000B2")] [ExecuteAlways] public class UIFoldout : Toggle { // Token: 0x06000581 RID: 1409 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000492")] [Address(RVA = "0x116C150", Offset = "0x116B150", VA = "0x18116C150", Slot = "6")] protected override void Start() { } // Token: 0x06000582 RID: 1410 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000493")] [Address(RVA = "0x116BF10", Offset = "0x116AF10", VA = "0x18116BF10")] private void OnValidate() { } // Token: 0x06000583 RID: 1411 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000494")] [Address(RVA = "0x116C140", Offset = "0x116B140", VA = "0x18116C140")] public void SetState(bool state) { } // Token: 0x06000584 RID: 1412 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000495")] [Address(RVA = "0x116BF30", Offset = "0x116AF30", VA = "0x18116BF30")] public void SetState(bool state, bool rebuildLayout) { } // Token: 0x06000585 RID: 1413 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000496")] [Address(RVA = "0x116C200", Offset = "0x116B200", VA = "0x18116C200")] public UIFoldout() { } // Token: 0x040002EF RID: 751 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000249")] public GameObject content; // Token: 0x040002F0 RID: 752 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400024A")] public GameObject arrowOpened; // Token: 0x040002F1 RID: 753 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400024B")] public GameObject arrowClosed; } }