using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BC RID: 188 [Token(Token = "0x2000087")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class Vector3Parameter : VolumeParameter { // Token: 0x06000448 RID: 1096 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000376")] [Address(RVA = "0x116C270", Offset = "0x116B270", VA = "0x18116C270")] public Vector3Parameter(Vector3 value, bool overrideState = false) { } // Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000377")] [Address(RVA = "0xDEC600", Offset = "0xDEB600", VA = "0x180DEC600", Slot = "14")] public override void Interp(Vector3 from, Vector3 to, float t) { } } }