using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200009A RID: 154 [Token(Token = "0x2000067")] [ExecuteAlways] [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.2/manual/Volumes.html")] [AddComponentMenu("Miscellaneous/Volume")] public class Volume : MonoBehaviour { // Token: 0x170000AF RID: 175 // (get) Token: 0x060003B8 RID: 952 RVA: 0x000020FA File Offset: 0x000002FA // (set) Token: 0x060003B9 RID: 953 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700007C")] public VolumeProfile profile { [Token(Token = "0x60002EF")] [Address(RVA = "0x1170420", Offset = "0x116F420", VA = "0x181170420")] get { return null; } [Token(Token = "0x60002F0")] [Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")] set { } } // Token: 0x170000B0 RID: 176 // (get) Token: 0x060003BA RID: 954 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x1700007D")] internal VolumeProfile profileRef { [Token(Token = "0x60002F1")] [Address(RVA = "0x11703A0", Offset = "0x116F3A0", VA = "0x1811703A0")] get { return null; } } // Token: 0x060003BB RID: 955 RVA: 0x00003AB0 File Offset: 0x00001CB0 [Token(Token = "0x60002F2")] [Address(RVA = "0x1170000", Offset = "0x116F000", VA = "0x181170000")] public bool HasInstantiatedProfile() { return default(bool); } // Token: 0x060003BC RID: 956 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F3")] [Address(RVA = "0x11700F0", Offset = "0x116F0F0", VA = "0x1811700F0")] private void OnEnable() { } // Token: 0x060003BD RID: 957 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F4")] [Address(RVA = "0x1170060", Offset = "0x116F060", VA = "0x181170060")] private void OnDisable() { } // Token: 0x060003BE RID: 958 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F5")] [Address(RVA = "0x1170240", Offset = "0x116F240", VA = "0x181170240")] private void Update() { } // Token: 0x060003BF RID: 959 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F6")] [Address(RVA = "0x1170180", Offset = "0x116F180", VA = "0x181170180")] internal void UpdateLayer() { } // Token: 0x060003C0 RID: 960 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F7")] [Address(RVA = "0x1170380", Offset = "0x116F380", VA = "0x181170380")] public Volume() { } // Token: 0x04000227 RID: 551 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000198")] [Tooltip("When enabled, HDRP applies this Volume to the entire Scene.")] public bool isGlobal; // Token: 0x04000228 RID: 552 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000199")] [Tooltip("Sets the Volume priority in the stack. A higher value means higher priority. You can use negative values.")] public float priority; // Token: 0x04000229 RID: 553 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400019A")] [Tooltip("Sets the outer distance to start blending from. A value of 0 means no blending and Unity applies the Volume overrides immediately upon entry.")] public float blendDistance; // Token: 0x0400022A RID: 554 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400019B")] [Range(0f, 1f)] [Tooltip("Sets the total weight of this Volume in the Scene. 0 means no effect and 1 means full effect.")] public float weight; // Token: 0x0400022B RID: 555 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400019C")] public VolumeProfile sharedProfile; // Token: 0x0400022C RID: 556 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400019D")] private int m_PreviousLayer; // Token: 0x0400022D RID: 557 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400019E")] private float m_PreviousPriority; // Token: 0x0400022E RID: 558 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400019F")] private VolumeProfile m_InternalProfile; } }