using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A1 RID: 161 [Token(Token = "0x200006C")] public struct VolumeIsolationScope : IDisposable { // Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000320")] [Address(RVA = "0x116CEE0", Offset = "0x116BEE0", VA = "0x18116CEE0")] public VolumeIsolationScope(bool unused) { } // Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000321")] [Address(RVA = "0x116CE80", Offset = "0x116BE80", VA = "0x18116CE80", Slot = "4")] void IDisposable.Dispose() { } } }