using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.LWRP { // Token: 0x020000A5 RID: 165 [Token(Token = "0x200008D")] [Obsolete] public class Light2D { // Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D4")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public Light2D() { } } }