using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A6 RID: 166 [Token(Token = "0x200008E")] [AddComponentMenu("")] public class CinemachineUniversalPixelPerfect : MonoBehaviour { // Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D5")] [Address(RVA = "0x8E91C0", Offset = "0x8E81C0", VA = "0x1808E91C0")] private void OnEnable() { } // Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D6")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CinemachineUniversalPixelPerfect() { } } }