using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet { // Token: 0x020000CE RID: 206 [Token(Token = "0x20000A6")] internal struct Vec3 { // Token: 0x1700011A RID: 282 [Token(Token = "0x17000114")] public float this[int index] { [Token(Token = "0x60003F0")] [Address(RVA = "0x902510", Offset = "0x901510", VA = "0x180902510")] get { return 0f; } [Token(Token = "0x60003F1")] [Address(RVA = "0x9025A0", Offset = "0x9015A0", VA = "0x1809025A0")] set { } } // Token: 0x06000429 RID: 1065 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F2")] [Address(RVA = "0x902430", Offset = "0x901430", VA = "0x180902430")] public static void Sub(ref Vec3 lhs, ref Vec3 rhs, out Vec3 result) { } // Token: 0x0600042A RID: 1066 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F3")] [Address(RVA = "0x902340", Offset = "0x901340", VA = "0x180902340")] public static void Neg(ref Vec3 v) { } // Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F4")] [Address(RVA = "0x9021F0", Offset = "0x9011F0", VA = "0x1809021F0")] public static void Dot(ref Vec3 u, ref Vec3 v, out float dot) { } // Token: 0x0600042C RID: 1068 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F5")] [Address(RVA = "0x902370", Offset = "0x901370", VA = "0x180902370")] public static void Normalize(ref Vec3 v) { } // Token: 0x0600042D RID: 1069 RVA: 0x00004398 File Offset: 0x00002598 [Token(Token = "0x60003F6")] [Address(RVA = "0x902220", Offset = "0x901220", VA = "0x180902220")] public static int LongAxis(ref Vec3 v) { return 0; } // Token: 0x0600042E RID: 1070 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003F7")] [Address(RVA = "0x902460", Offset = "0x901460", VA = "0x180902460", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000542 RID: 1346 [Token(Token = "0x4000442")] public static readonly Vec3 Zero; // Token: 0x04000543 RID: 1347 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000443")] public float X; // Token: 0x04000544 RID: 1348 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000444")] public float Y; // Token: 0x04000545 RID: 1349 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000445")] public float Z; } }