using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet { // Token: 0x020000DD RID: 221 [Token(Token = "0x20000AC")] internal enum WindingRule { // Token: 0x04000595 RID: 1429 [Token(Token = "0x400046E")] EvenOdd, // Token: 0x04000596 RID: 1430 [Token(Token = "0x400046F")] NonZero, // Token: 0x04000597 RID: 1431 [Token(Token = "0x4000470")] Positive, // Token: 0x04000598 RID: 1432 [Token(Token = "0x4000471")] Negative, // Token: 0x04000599 RID: 1433 [Token(Token = "0x4000472")] AbsGeqTwo } }