using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Animations; using UnityEngine.Rendering; using UnityEngine.Serialization; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A9 RID: 169 [Token(Token = "0x2000091")] [ExecuteAlways] [DisallowMultipleComponent] [AddComponentMenu("Rendering/2D/Light 2D (Experimental)")] public sealed class Light2D : MonoBehaviour { // Token: 0x170000CE RID: 206 // (get) Token: 0x060002FF RID: 767 RVA: 0x00003A08 File Offset: 0x00001C08 // (set) Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000CD")] public Light2D.LightType lightType { [Token(Token = "0x60002E4")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")] get { return Light2D.LightType.Parametric; } [Token(Token = "0x60002E5")] [Address(RVA = "0x5F1910", Offset = "0x5F0910", VA = "0x1805F1910")] set { } } // Token: 0x170000CF RID: 207 // (get) Token: 0x06000301 RID: 769 RVA: 0x00003A20 File Offset: 0x00001C20 // (set) Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000CE")] public int blendStyleIndex { [Token(Token = "0x60002E6")] [Address(RVA = "0x470B70", Offset = "0x46FB70", VA = "0x180470B70")] get { return 0; } [Token(Token = "0x60002E7")] [Address(RVA = "0x62ADB0", Offset = "0x629DB0", VA = "0x18062ADB0")] set { } } // Token: 0x170000D0 RID: 208 // (get) Token: 0x06000303 RID: 771 RVA: 0x00003A38 File Offset: 0x00001C38 // (set) Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000CF")] public float shadowIntensity { [Token(Token = "0x60002E8")] [Address(RVA = "0x6A5AF0", Offset = "0x6A4AF0", VA = "0x1806A5AF0")] get { return 0f; } [Token(Token = "0x60002E9")] [Address(RVA = "0x8EE210", Offset = "0x8ED210", VA = "0x1808EE210")] set { } } // Token: 0x170000D1 RID: 209 // (get) Token: 0x06000305 RID: 773 RVA: 0x00003A50 File Offset: 0x00001C50 // (set) Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000D0")] public float shadowVolumeIntensity { [Token(Token = "0x60002EA")] [Address(RVA = "0x8EE1B0", Offset = "0x8ED1B0", VA = "0x1808EE1B0")] get { return 0f; } [Token(Token = "0x60002EB")] [Address(RVA = "0x8EE280", Offset = "0x8ED280", VA = "0x1808EE280")] set { } } // Token: 0x170000D2 RID: 210 // (get) Token: 0x06000307 RID: 775 RVA: 0x00003A68 File Offset: 0x00001C68 // (set) Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000D1")] public Color color { [Token(Token = "0x60002EC")] [Address(RVA = "0x470E10", Offset = "0x46FE10", VA = "0x180470E10")] get { return default(Color); } [Token(Token = "0x60002ED")] [Address(RVA = "0x8EE1E0", Offset = "0x8ED1E0", VA = "0x1808EE1E0")] set { } } // Token: 0x170000D3 RID: 211 // (get) Token: 0x06000309 RID: 777 RVA: 0x00003A80 File Offset: 0x00001C80 // (set) Token: 0x0600030A RID: 778 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000D2")] public float intensity { [Token(Token = "0x60002EE")] [Address(RVA = "0x812650", Offset = "0x811650", VA = "0x180812650")] get { return 0f; } [Token(Token = "0x60002EF")] [Address(RVA = "0x812710", Offset = "0x811710", VA = "0x180812710")] set { } } // Token: 0x170000D4 RID: 212 // (get) Token: 0x0600030B RID: 779 RVA: 0x00003A98 File Offset: 0x00001C98 [Token(Token = "0x170000D3")] public float volumeOpacity { [Token(Token = "0x60002F0")] [Address(RVA = "0x812630", Offset = "0x811630", VA = "0x180812630")] get { return 0f; } } // Token: 0x170000D5 RID: 213 // (get) Token: 0x0600030C RID: 780 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000D4")] public Sprite lightCookieSprite { [Token(Token = "0x60002F1")] [Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")] get { return null; } } // Token: 0x170000D6 RID: 214 // (get) Token: 0x0600030D RID: 781 RVA: 0x00003AB0 File Offset: 0x00001CB0 [Token(Token = "0x170000D5")] public float falloffIntensity { [Token(Token = "0x60002F2")] [Address(RVA = "0x8EE180", Offset = "0x8ED180", VA = "0x1808EE180")] get { return 0f; } } // Token: 0x170000D7 RID: 215 // (get) Token: 0x0600030E RID: 782 RVA: 0x00003AC8 File Offset: 0x00001CC8 [Token(Token = "0x170000D6")] public bool useNormalMap { [Token(Token = "0x60002F3")] [Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")] get { return default(bool); } } // Token: 0x170000D8 RID: 216 // (get) Token: 0x0600030F RID: 783 RVA: 0x00003AE0 File Offset: 0x00001CE0 [Token(Token = "0x170000D7")] public bool alphaBlendOnOverlap { [Token(Token = "0x60002F4")] [Address(RVA = "0x51F220", Offset = "0x51E220", VA = "0x18051F220")] get { return default(bool); } } // Token: 0x170000D9 RID: 217 // (get) Token: 0x06000310 RID: 784 RVA: 0x00003AF8 File Offset: 0x00001CF8 // (set) Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000D8")] public int lightOrder { [Token(Token = "0x60002F5")] [Address(RVA = "0x4B5080", Offset = "0x4B4080", VA = "0x1804B5080")] get { return 0; } [Token(Token = "0x60002F6")] [Address(RVA = "0x6904F0", Offset = "0x68F4F0", VA = "0x1806904F0")] set { } } // Token: 0x170000DA RID: 218 // (get) Token: 0x06000312 RID: 786 RVA: 0x00003B10 File Offset: 0x00001D10 [Token(Token = "0x170000D9")] internal int lightCullingIndex { [Token(Token = "0x60002F7")] [Address(RVA = "0x6A5700", Offset = "0x6A4700", VA = "0x1806A5700")] get { return 0; } } // Token: 0x06000313 RID: 787 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F8")] [Address(RVA = "0x8EDAB0", Offset = "0x8ECAB0", VA = "0x1808EDAB0")] internal static void SetupCulling(ScriptableRenderContext context, Camera camera) { } // Token: 0x06000314 RID: 788 RVA: 0x00003B28 File Offset: 0x00001D28 [Token(Token = "0x60002F9")] [Address(RVA = "0x8ED030", Offset = "0x8EC030", VA = "0x1808ED030")] internal static bool IsSceneLit(Camera camera) { return default(bool); } // Token: 0x06000315 RID: 789 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002FA")] [Address(RVA = "0x8EC500", Offset = "0x8EB500", VA = "0x1808EC500")] internal static List GetLightsByBlendStyle(int blendStyleIndex) { return null; } // Token: 0x06000316 RID: 790 RVA: 0x00003B40 File Offset: 0x00001D40 [Token(Token = "0x60002FB")] [Address(RVA = "0x8ECBA0", Offset = "0x8EBBA0", VA = "0x1808ECBA0")] internal int GetTopMostLitLayer() { return 0; } // Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FC")] [Address(RVA = "0x8EE010", Offset = "0x8ED010", VA = "0x1808EE010")] private void UpdateMesh() { } // Token: 0x06000318 RID: 792 RVA: 0x00003B58 File Offset: 0x00001D58 [Token(Token = "0x60002FD")] [Address(RVA = "0x8ECFD0", Offset = "0x8EBFD0", VA = "0x1808ECFD0")] internal bool IsLitLayer(int layer) { return default(bool); } // Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FE")] [Address(RVA = "0x8ECD20", Offset = "0x8EBD20", VA = "0x1808ECD20")] private void InsertLight() { } // Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FF")] [Address(RVA = "0x8EDF50", Offset = "0x8ECF50", VA = "0x1808EDF50")] private void UpdateBlendStyle() { } // Token: 0x0600031B RID: 795 RVA: 0x00003B70 File Offset: 0x00001D70 [Token(Token = "0x6000300")] [Address(RVA = "0x8EBFE0", Offset = "0x8EAFE0", VA = "0x1808EBFE0")] internal BoundingSphere GetBoundingSphere() { return default(BoundingSphere); } // Token: 0x0600031C RID: 796 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000301")] [Address(RVA = "0x8EC5D0", Offset = "0x8EB5D0", VA = "0x1808EC5D0")] internal Mesh GetMesh(bool forceUpdate = false) { return null; } // Token: 0x0600031D RID: 797 RVA: 0x00003B88 File Offset: 0x00001D88 [Token(Token = "0x6000302")] [Address(RVA = "0x8ECE80", Offset = "0x8EBE80", VA = "0x1808ECE80")] internal bool IsLightVisible(Camera camera) { return default(bool); } // Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000303")] [Address(RVA = "0x8EBDC0", Offset = "0x8EADC0", VA = "0x1808EBDC0")] internal void ErrorIfDuplicateGlobalLight() { } // Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000304")] [Address(RVA = "0x8EBDB0", Offset = "0x8EADB0", VA = "0x1808EBDB0")] private void Awake() { } // Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000305")] [Address(RVA = "0x8ED880", Offset = "0x8EC880", VA = "0x1808ED880")] private void OnEnable() { } // Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000306")] [Address(RVA = "0x8ED610", Offset = "0x8EC610", VA = "0x1808ED610")] private void OnDisable() { } // Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000307")] [Address(RVA = "0x8ED570", Offset = "0x8EC570", VA = "0x1808ED570")] private void OnDestroy() { } // Token: 0x06000323 RID: 803 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000308")] [Address(RVA = "0x8EC090", Offset = "0x8EB090", VA = "0x1808EC090")] internal List GetFalloffShape() { return null; } // Token: 0x06000324 RID: 804 RVA: 0x00003BA0 File Offset: 0x00001DA0 [Token(Token = "0x6000309")] [Address(RVA = "0x8EC290", Offset = "0x8EB290", VA = "0x1808EC290")] internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera) { return default(Light2D.LightStats); } // Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030A")] [Address(RVA = "0x8ED1E0", Offset = "0x8EC1E0", VA = "0x1808ED1E0")] private void LateUpdate() { } // Token: 0x170000DB RID: 219 // (get) Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8 // (set) Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000DA")] public float pointLightInnerAngle { [Token(Token = "0x600030B")] [Address(RVA = "0x6A5580", Offset = "0x6A4580", VA = "0x1806A5580")] get { return 0f; } [Token(Token = "0x600030C")] [Address(RVA = "0x8EE1F0", Offset = "0x8ED1F0", VA = "0x1808EE1F0")] set { } } // Token: 0x170000DC RID: 220 // (get) Token: 0x06000328 RID: 808 RVA: 0x00003BD0 File Offset: 0x00001DD0 // (set) Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000DB")] public float pointLightOuterAngle { [Token(Token = "0x600030D")] [Address(RVA = "0x826D10", Offset = "0x825D10", VA = "0x180826D10")] get { return 0f; } [Token(Token = "0x600030E")] [Address(RVA = "0x826D40", Offset = "0x825D40", VA = "0x180826D40")] set { } } // Token: 0x170000DD RID: 221 // (get) Token: 0x0600032A RID: 810 RVA: 0x00003BE8 File Offset: 0x00001DE8 // (set) Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000DC")] public float pointLightInnerRadius { [Token(Token = "0x600030F")] [Address(RVA = "0x826D20", Offset = "0x825D20", VA = "0x180826D20")] get { return 0f; } [Token(Token = "0x6000310")] [Address(RVA = "0x826D50", Offset = "0x825D50", VA = "0x180826D50")] set { } } // Token: 0x170000DE RID: 222 // (get) Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00 // (set) Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000DD")] public float pointLightOuterRadius { [Token(Token = "0x6000311")] [Address(RVA = "0x8EE190", Offset = "0x8ED190", VA = "0x1808EE190")] get { return 0f; } [Token(Token = "0x6000312")] [Address(RVA = "0x8EE200", Offset = "0x8ED200", VA = "0x1808EE200")] set { } } // Token: 0x170000DF RID: 223 // (get) Token: 0x0600032E RID: 814 RVA: 0x00003C18 File Offset: 0x00001E18 [Token(Token = "0x170000DE")] public float pointLightDistance { [Token(Token = "0x6000313")] [Address(RVA = "0x6A5710", Offset = "0x6A4710", VA = "0x1806A5710")] get { return 0f; } } // Token: 0x170000E0 RID: 224 // (get) Token: 0x0600032F RID: 815 RVA: 0x00003C30 File Offset: 0x00001E30 [Token(Token = "0x170000DF")] public Light2D.PointLightQuality pointLightQuality { [Token(Token = "0x6000314")] [Address(RVA = "0x8EE1A0", Offset = "0x8ED1A0", VA = "0x1808EE1A0")] get { return Light2D.PointLightQuality.Fast; } } // Token: 0x06000330 RID: 816 RVA: 0x00003C48 File Offset: 0x00001E48 [Token(Token = "0x6000315")] [Address(RVA = "0x8EC7F0", Offset = "0x8EB7F0", VA = "0x1808EC7F0")] private BoundingSphere GetPointLightBoundingSphere() { return default(BoundingSphere); } // Token: 0x170000E1 RID: 225 // (get) Token: 0x06000331 RID: 817 RVA: 0x00003C60 File Offset: 0x00001E60 [Token(Token = "0x170000E0")] public int shapeLightParametricSides { [Token(Token = "0x6000316")] [Address(RVA = "0x7751C0", Offset = "0x7741C0", VA = "0x1807751C0")] get { return 0; } } // Token: 0x170000E2 RID: 226 // (get) Token: 0x06000332 RID: 818 RVA: 0x00003C78 File Offset: 0x00001E78 [Token(Token = "0x170000E1")] public float shapeLightParametricAngleOffset { [Token(Token = "0x6000317")] [Address(RVA = "0x6A5540", Offset = "0x6A4540", VA = "0x1806A5540")] get { return 0f; } } // Token: 0x170000E3 RID: 227 // (get) Token: 0x06000333 RID: 819 RVA: 0x00003C90 File Offset: 0x00001E90 [Token(Token = "0x170000E2")] public float shapeLightParametricRadius { [Token(Token = "0x6000318")] [Address(RVA = "0x6A5550", Offset = "0x6A4550", VA = "0x1806A5550")] get { return 0f; } } // Token: 0x170000E4 RID: 228 // (get) Token: 0x06000334 RID: 820 RVA: 0x00003CA8 File Offset: 0x00001EA8 [Token(Token = "0x170000E3")] public float shapeLightFalloffSize { [Token(Token = "0x6000319")] [Address(RVA = "0x6A5560", Offset = "0x6A4560", VA = "0x1806A5560")] get { return 0f; } } // Token: 0x170000E5 RID: 229 // (get) Token: 0x06000335 RID: 821 RVA: 0x00003CC0 File Offset: 0x00001EC0 [Token(Token = "0x170000E4")] public Vector2 shapeLightFalloffOffset { [Token(Token = "0x600031A")] [Address(RVA = "0x8EE1C0", Offset = "0x8ED1C0", VA = "0x1808EE1C0")] get { return default(Vector2); } } // Token: 0x170000E6 RID: 230 // (get) Token: 0x06000336 RID: 822 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E5")] public Vector3[] shapePath { [Token(Token = "0x600031B")] [Address(RVA = "0x44C890", Offset = "0x44B890", VA = "0x18044C890")] get { return null; } } // Token: 0x06000337 RID: 823 RVA: 0x00003CD8 File Offset: 0x00001ED8 [Token(Token = "0x600031C")] [Address(RVA = "0x8ED1D0", Offset = "0x8EC1D0", VA = "0x1808ED1D0")] internal bool IsShapeLight() { return default(bool); } // Token: 0x06000338 RID: 824 RVA: 0x00003CF0 File Offset: 0x00001EF0 [Token(Token = "0x600031D")] [Address(RVA = "0x8EC850", Offset = "0x8EB850", VA = "0x1808EC850")] private BoundingSphere GetShapeLightBoundingSphere() { return default(BoundingSphere); } // Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031E")] [Address(RVA = "0x8EE020", Offset = "0x8ED020", VA = "0x1808EE020")] public Light2D() { } // Token: 0x04000453 RID: 1107 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000396")] [NotKeyable] [SerializeField] private Light2D.LightType m_LightType; // Token: 0x04000454 RID: 1108 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000397")] private Light2D.LightType m_PreviousLightType; // Token: 0x04000455 RID: 1109 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000398")] [SerializeField] [FormerlySerializedAs("m_LightOperationIndex")] private int m_BlendStyleIndex; // Token: 0x04000456 RID: 1110 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4000399")] [SerializeField] private float m_FalloffIntensity; // Token: 0x04000457 RID: 1111 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400039A")] [SerializeField] [ColorUsage(false)] private Color m_Color; // Token: 0x04000458 RID: 1112 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400039B")] [SerializeField] private float m_Intensity; // Token: 0x04000459 RID: 1113 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x400039C")] [SerializeField] private float m_LightVolumeOpacity; // Token: 0x0400045A RID: 1114 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400039D")] [SerializeField] private int[] m_ApplyToSortingLayers; // Token: 0x0400045B RID: 1115 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400039E")] [SerializeField] private Sprite m_LightCookieSprite; // Token: 0x0400045C RID: 1116 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400039F")] [SerializeField] private bool m_UseNormalMap; // Token: 0x0400045D RID: 1117 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x40003A0")] [SerializeField] private int m_LightOrder; // Token: 0x0400045E RID: 1118 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x40003A1")] [SerializeField] private bool m_AlphaBlendOnOverlap; // Token: 0x0400045F RID: 1119 [global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")] [Token(Token = "0x40003A2")] private int m_PreviousLightOrder; // Token: 0x04000460 RID: 1120 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x40003A3")] private int m_PreviousBlendStyleIndex; // Token: 0x04000461 RID: 1121 [global::Cpp2IlInjected.FieldOffset(Offset = "0x64")] [Token(Token = "0x40003A4")] private float m_PreviousLightVolumeOpacity; // Token: 0x04000462 RID: 1122 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x40003A5")] private bool m_PreviousLightCookieSpriteExists; // Token: 0x04000463 RID: 1123 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x40003A6")] private Sprite m_PreviousLightCookieSprite; // Token: 0x04000464 RID: 1124 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x40003A7")] private Mesh m_Mesh; // Token: 0x04000465 RID: 1125 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x40003A8")] private int m_LightCullingIndex; // Token: 0x04000466 RID: 1126 [global::Cpp2IlInjected.FieldOffset(Offset = "0x84")] [Token(Token = "0x40003A9")] private Bounds m_LocalBounds; // Token: 0x04000467 RID: 1127 [global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")] [Token(Token = "0x40003AA")] [SerializeField] [Range(0f, 1f)] private float m_ShadowIntensity; // Token: 0x04000468 RID: 1128 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x40003AB")] [SerializeField] [Range(0f, 1f)] private float m_ShadowVolumeIntensity; // Token: 0x04000469 RID: 1129 [Token(Token = "0x40003AC")] private static SortingLayer[] s_SortingLayers; // Token: 0x0400046A RID: 1130 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")] [Token(Token = "0x40003AD")] [SerializeField] private float m_PointLightInnerAngle; // Token: 0x0400046B RID: 1131 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x40003AE")] [SerializeField] private float m_PointLightOuterAngle; // Token: 0x0400046C RID: 1132 [global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")] [Token(Token = "0x40003AF")] [SerializeField] private float m_PointLightInnerRadius; // Token: 0x0400046D RID: 1133 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x40003B0")] [SerializeField] private float m_PointLightOuterRadius; // Token: 0x0400046E RID: 1134 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")] [Token(Token = "0x40003B1")] [SerializeField] private float m_PointLightDistance; // Token: 0x0400046F RID: 1135 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x40003B2")] [NotKeyable] [SerializeField] private Light2D.PointLightQuality m_PointLightQuality; // Token: 0x04000470 RID: 1136 [global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")] [Token(Token = "0x40003B3")] [SerializeField] private int m_ShapeLightParametricSides; // Token: 0x04000471 RID: 1137 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x40003B4")] [SerializeField] private float m_ShapeLightParametricAngleOffset; // Token: 0x04000472 RID: 1138 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")] [Token(Token = "0x40003B5")] [SerializeField] private float m_ShapeLightParametricRadius; // Token: 0x04000473 RID: 1139 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")] [Token(Token = "0x40003B6")] [SerializeField] private float m_ShapeLightFalloffSize; // Token: 0x04000474 RID: 1140 [global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")] [Token(Token = "0x40003B7")] [SerializeField] private Vector2 m_ShapeLightFalloffOffset; // Token: 0x04000475 RID: 1141 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x40003B8")] [SerializeField] private Vector3[] m_ShapePath; // Token: 0x04000476 RID: 1142 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")] [Token(Token = "0x40003B9")] private float m_PreviousShapeLightFalloffSize; // Token: 0x04000477 RID: 1143 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")] [Token(Token = "0x40003BA")] private int m_PreviousShapeLightParametricSides; // Token: 0x04000478 RID: 1144 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")] [Token(Token = "0x40003BB")] private float m_PreviousShapeLightParametricAngleOffset; // Token: 0x04000479 RID: 1145 [global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")] [Token(Token = "0x40003BC")] private float m_PreviousShapeLightParametricRadius; // Token: 0x0400047A RID: 1146 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x40003BD")] private Vector2 m_PreviousShapeLightFalloffOffset; // Token: 0x020000AA RID: 170 [Token(Token = "0x20000CA")] public enum LightType { // Token: 0x0400047C RID: 1148 [Token(Token = "0x400053D")] Parametric, // Token: 0x0400047D RID: 1149 [Token(Token = "0x400053E")] Freeform, // Token: 0x0400047E RID: 1150 [Token(Token = "0x400053F")] Sprite, // Token: 0x0400047F RID: 1151 [Token(Token = "0x4000540")] Point, // Token: 0x04000480 RID: 1152 [Token(Token = "0x4000541")] Global } // Token: 0x020000AB RID: 171 [Token(Token = "0x20000CB")] internal struct LightStats { // Token: 0x04000481 RID: 1153 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000542")] public int totalLights; // Token: 0x04000482 RID: 1154 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000543")] public int totalNormalMapUsage; // Token: 0x04000483 RID: 1155 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000544")] public int totalVolumetricUsage; // Token: 0x04000484 RID: 1156 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4000545")] public uint blendStylesUsed; } // Token: 0x020000AC RID: 172 [Token(Token = "0x20000CC")] public enum PointLightQuality { // Token: 0x04000486 RID: 1158 [Token(Token = "0x4000547")] Fast, // Token: 0x04000487 RID: 1159 [Token(Token = "0x4000548")] Accurate } } }