using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000C3 RID: 195 [Token(Token = "0x20000A0")] [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")] public class RenderObjectsPass : ScriptableRenderPass { // Token: 0x17000115 RID: 277 // (get) Token: 0x060003EF RID: 1007 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060003F0 RID: 1008 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000112")] public Material overrideMaterial { [Token(Token = "0x60003C3")] [Address(RVA = "0x4936B0", Offset = "0x4926B0", VA = "0x1804936B0")] [CompilerGenerated] get { return null; } [Token(Token = "0x60003C4")] [Address(RVA = "0x481840", Offset = "0x480840", VA = "0x180481840")] [CompilerGenerated] set { } } // Token: 0x17000116 RID: 278 // (get) Token: 0x060003F1 RID: 1009 RVA: 0x00004230 File Offset: 0x00002430 // (set) Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000113")] public int overrideMaterialPassIndex { [Token(Token = "0x60003C5")] [Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")] [CompilerGenerated] get { return 0; } [Token(Token = "0x60003C6")] [Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")] [CompilerGenerated] set { } } // Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C7")] [Address(RVA = "0x8F5120", Offset = "0x8F4120", VA = "0x1808F5120")] public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less) { } // Token: 0x060003F4 RID: 1012 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C8")] [Address(RVA = "0x8F51A0", Offset = "0x8F41A0", VA = "0x1808F51A0")] public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp) { } // Token: 0x060003F5 RID: 1013 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C9")] [Address(RVA = "0x8F52B0", Offset = "0x8F42B0", VA = "0x1808F52B0")] public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings) { } // Token: 0x060003F6 RID: 1014 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003CA")] [Address(RVA = "0x8F4A20", Offset = "0x8F3A20", VA = "0x1808F4A20", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0400051A RID: 1306 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400042E")] private RenderQueueType renderQueueType; // Token: 0x0400051B RID: 1307 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400042F")] private FilteringSettings m_FilteringSettings; // Token: 0x0400051C RID: 1308 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000430")] private RenderObjects.CustomCameraSettings m_CameraSettings; // Token: 0x0400051D RID: 1309 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000431")] private string m_ProfilerTag; // Token: 0x0400051E RID: 1310 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000432")] private ProfilingSampler m_ProfilingSampler; // Token: 0x04000521 RID: 1313 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000435")] private List m_ShaderTagIdList; // Token: 0x04000522 RID: 1314 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000436")] private RenderStateBlock m_RenderStateBlock; } }