using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B6 RID: 182 [Token(Token = "0x2000096")] internal static class RendererLighting { // Token: 0x0600035D RID: 861 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000338")] [Address(RVA = "0x8FB3A0", Offset = "0x8FA3A0", VA = "0x1808FB3A0")] public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData) { } // Token: 0x0600035E RID: 862 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000339")] [Address(RVA = "0x8F73E0", Offset = "0x8F63E0", VA = "0x1808F73E0")] public static void CreateNormalMapRenderTexture(CommandBuffer cmd) { } // Token: 0x0600035F RID: 863 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033A")] [Address(RVA = "0x8F6C50", Offset = "0x8F5C50", VA = "0x1808F6C50")] public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex) { } // Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033B")] [Address(RVA = "0x8F7870", Offset = "0x8F6870", VA = "0x1808F7870")] public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled) { } // Token: 0x06000361 RID: 865 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033C")] [Address(RVA = "0x8F7660", Offset = "0x8F6660", VA = "0x1808F7660")] public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex) { } // Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033D")] [Address(RVA = "0x8F8890", Offset = "0x8F7890", VA = "0x1808F8890")] public static void ReleaseShadowRenderTexture(CommandBuffer cmd) { } // Token: 0x06000363 RID: 867 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033E")] [Address(RVA = "0x8F8730", Offset = "0x8F7730", VA = "0x1808F8730")] public static void ReleaseRenderTextures(CommandBuffer cmd) { } // Token: 0x06000364 RID: 868 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033F")] [Address(RVA = "0x8FA040", Offset = "0x8F9040", VA = "0x1808FA040")] private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture) { } // Token: 0x06000365 RID: 869 RVA: 0x00003EA0 File Offset: 0x000020A0 [Token(Token = "0x6000340")] [Address(RVA = "0x8F8910", Offset = "0x8F7910", VA = "0x1808F8910")] private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List lights) { return default(bool); } // Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000341")] [Address(RVA = "0x8F9040", Offset = "0x8F8040", VA = "0x1808F9040")] private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List lights) { } // Token: 0x06000367 RID: 871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000342")] [Address(RVA = "0x8FAFF0", Offset = "0x8F9FF0", VA = "0x1808FAFF0")] public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer) { } // Token: 0x06000368 RID: 872 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000343")] [Address(RVA = "0x8F7A40", Offset = "0x8F6A40", VA = "0x1808F7A40")] private static Texture GetLightLookupTexture() { return null; } // Token: 0x06000369 RID: 873 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000344")] [Address(RVA = "0x8F7940", Offset = "0x8F6940", VA = "0x1808F7940")] private static Texture GetFalloffLookupTexture() { return null; } // Token: 0x0600036A RID: 874 RVA: 0x00003EB8 File Offset: 0x000020B8 [Token(Token = "0x6000345")] [Address(RVA = "0x8F7F90", Offset = "0x8F6F90", VA = "0x1808F7F90")] public static float GetNormalizedInnerRadius(Light2D light) { return 0f; } // Token: 0x0600036B RID: 875 RVA: 0x00003ED0 File Offset: 0x000020D0 [Token(Token = "0x6000346")] [Address(RVA = "0x8F7F80", Offset = "0x8F6F80", VA = "0x1808F7F80")] public static float GetNormalizedAngle(float angle) { return 0f; } // Token: 0x0600036C RID: 876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000347")] [Address(RVA = "0x8F8250", Offset = "0x8F7250", VA = "0x1808F8250")] public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation) { } // Token: 0x0600036D RID: 877 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000348")] [Address(RVA = "0x8FAA60", Offset = "0x8F9A60", VA = "0x1808FAA60")] public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light) { } // Token: 0x0600036E RID: 878 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000349")] [Address(RVA = "0x8F6A10", Offset = "0x8F5A10", VA = "0x1808F6A10")] public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed) { } // Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034A")] [Address(RVA = "0x8F9E60", Offset = "0x8F8E60", VA = "0x1808F9E60")] public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget) { } // Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034B")] [Address(RVA = "0x8F9A60", Offset = "0x8F8A60", VA = "0x1808F9A60")] public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed) { } // Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034C")] [Address(RVA = "0x8F9870", Offset = "0x8F8870", VA = "0x1808F9870")] public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed) { } // Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034D")] [Address(RVA = "0x8FA9E0", Offset = "0x8F99E0", VA = "0x1808FA9E0")] private static void SetBlendModes(Material material, BlendMode src, BlendMode dst) { } // Token: 0x06000373 RID: 883 RVA: 0x00003EE8 File Offset: 0x000020E8 [Token(Token = "0x600034E")] [Address(RVA = "0x8F7B40", Offset = "0x8F6B40", VA = "0x1808F7B40")] private static uint GetLightMaterialIndex(Light2D light, bool isVolume) { return 0U; } // Token: 0x06000374 RID: 884 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600034F")] [Address(RVA = "0x8F6FE0", Offset = "0x8F5FE0", VA = "0x1808F6FE0")] private static Material CreateLightMaterial(Light2D light, bool isVolume) { return null; } // Token: 0x06000375 RID: 885 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000350")] [Address(RVA = "0x8F7C90", Offset = "0x8F6C90", VA = "0x1808F7C90")] private static Material GetLightMaterial(Light2D light, bool isVolume) { return null; } // Token: 0x06000376 RID: 886 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000351")] [Address(RVA = "0x8F84A0", Offset = "0x8F74A0", VA = "0x1808F84A0")] private static Material GetShadowMaterial(int index) { return null; } // Token: 0x06000377 RID: 887 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000352")] [Address(RVA = "0x8F7FC0", Offset = "0x8F6FC0", VA = "0x1808F7FC0")] private static Material GetRemoveSelfShadowMaterial(int index) { return null; } // Token: 0x040004AE RID: 1198 [Token(Token = "0x40003CD")] private static readonly ShaderTagId k_NormalsRenderingPassName; // Token: 0x040004AF RID: 1199 [Token(Token = "0x40003CE")] private static readonly Color k_NormalClearColor; // Token: 0x040004B0 RID: 1200 [Token(Token = "0x40003CF")] private static readonly string k_SpriteLightKeyword; // Token: 0x040004B1 RID: 1201 [Token(Token = "0x40003D0")] private static readonly string k_UsePointLightCookiesKeyword; // Token: 0x040004B2 RID: 1202 [Token(Token = "0x40003D1")] private static readonly string k_LightQualityFastKeyword; // Token: 0x040004B3 RID: 1203 [Token(Token = "0x40003D2")] private static readonly string k_UseNormalMap; // Token: 0x040004B4 RID: 1204 [Token(Token = "0x40003D3")] private static readonly string k_UseAdditiveBlendingKeyword; // Token: 0x040004B5 RID: 1205 [Token(Token = "0x40003D4")] private const int k_NumberOfLightMaterials = 256; // Token: 0x040004B6 RID: 1206 [Token(Token = "0x40003D5")] private static readonly string[] k_UseBlendStyleKeywords; // Token: 0x040004B7 RID: 1207 [Token(Token = "0x40003D6")] private static readonly string[] k_BlendFactorsPropNames; // Token: 0x040004B8 RID: 1208 [Token(Token = "0x40003D7")] private static readonly string[] k_MaskFilterPropNames; // Token: 0x040004B9 RID: 1209 [Token(Token = "0x40003D8")] private static readonly string[] k_InvertedFilterPropNames; // Token: 0x040004BA RID: 1210 [Token(Token = "0x40003D9")] private static Renderer2DData s_Renderer2DData; // Token: 0x040004BB RID: 1211 [Token(Token = "0x40003DA")] private static RenderingData s_RenderingData; // Token: 0x040004BC RID: 1212 [Token(Token = "0x40003DB")] private static Light2DBlendStyle[] s_BlendStyles; // Token: 0x040004BD RID: 1213 [Token(Token = "0x40003DC")] private static RenderTargetHandle[] s_LightRenderTargets; // Token: 0x040004BE RID: 1214 [Token(Token = "0x40003DD")] private static bool[] s_LightRenderTargetsDirty; // Token: 0x040004BF RID: 1215 [Token(Token = "0x40003DE")] private static RenderTargetHandle s_ShadowsRenderTarget; // Token: 0x040004C0 RID: 1216 [Token(Token = "0x40003DF")] private static RenderTargetHandle s_NormalsTarget; // Token: 0x040004C1 RID: 1217 [Token(Token = "0x40003E0")] private static Texture s_LightLookupTexture; // Token: 0x040004C2 RID: 1218 [Token(Token = "0x40003E1")] private static Texture s_FalloffLookupTexture; // Token: 0x040004C3 RID: 1219 [Token(Token = "0x40003E2")] private static Material[] s_LightMaterials; // Token: 0x040004C4 RID: 1220 [Token(Token = "0x40003E3")] private static Material[] s_ShadowMaterials; // Token: 0x040004C5 RID: 1221 [Token(Token = "0x40003E4")] private static Material[] s_RemoveSelfShadowMaterials; // Token: 0x040004C6 RID: 1222 [Token(Token = "0x40003E5")] private static GraphicsFormat s_RenderTextureFormatToUse; // Token: 0x040004C7 RID: 1223 [Token(Token = "0x40003E6")] private static bool s_HasSetupRenderTextureFormatToUse; } }