using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BD RID: 189 [Token(Token = "0x200009C")] [ExecuteInEditMode] [DisallowMultipleComponent] [AddComponentMenu("Rendering/2D/Shadow Caster 2D (Experimental)")] public class ShadowCaster2D : ShadowCasterGroup2D { // Token: 0x1700010E RID: 270 // (get) Token: 0x060003C4 RID: 964 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700010B")] internal Mesh mesh { [Token(Token = "0x600039F")] [Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")] get { return null; } } // Token: 0x1700010F RID: 271 // (get) Token: 0x060003C5 RID: 965 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700010C")] internal Vector3[] shapePath { [Token(Token = "0x60003A0")] [Address(RVA = "0x41CEF0", Offset = "0x41BEF0", VA = "0x18041CEF0")] get { return null; } } // Token: 0x17000110 RID: 272 // (get) Token: 0x060003C6 RID: 966 RVA: 0x00004110 File Offset: 0x00002310 // (set) Token: 0x060003C7 RID: 967 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010D")] internal int shapePathHash { [Token(Token = "0x60003A1")] [Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")] get { return 0; } [Token(Token = "0x60003A2")] [Address(RVA = "0x678D30", Offset = "0x677D30", VA = "0x180678D30")] set { } } // Token: 0x17000111 RID: 273 // (get) Token: 0x060003C9 RID: 969 RVA: 0x00004128 File Offset: 0x00002328 // (set) Token: 0x060003C8 RID: 968 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010E")] public bool useRendererSilhouette { [Token(Token = "0x60003A4")] [Address(RVA = "0x24027A0", Offset = "0x24017A0", VA = "0x1824027A0")] get { return default(bool); } [Token(Token = "0x60003A3")] [Address(RVA = "0x844B60", Offset = "0x843B60", VA = "0x180844B60")] set { } } // Token: 0x17000112 RID: 274 // (get) Token: 0x060003CB RID: 971 RVA: 0x00004140 File Offset: 0x00002340 // (set) Token: 0x060003CA RID: 970 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010F")] public bool selfShadows { [Token(Token = "0x60003A6")] [Address(RVA = "0xB91020", Offset = "0xB90020", VA = "0x180B91020")] get { return default(bool); } [Token(Token = "0x60003A5")] [Address(RVA = "0x1472450", Offset = "0x1471450", VA = "0x181472450")] set { } } // Token: 0x17000113 RID: 275 // (get) Token: 0x060003CD RID: 973 RVA: 0x00004158 File Offset: 0x00002358 // (set) Token: 0x060003CC RID: 972 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000110")] public bool castsShadows { [Token(Token = "0x60003A8")] [Address(RVA = "0xAC2F30", Offset = "0xAC1F30", VA = "0x180AC2F30")] get { return default(bool); } [Token(Token = "0x60003A7")] [Address(RVA = "0x113EE50", Offset = "0x113DE50", VA = "0x18113EE50")] set { } } // Token: 0x060003CE RID: 974 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003A9")] [Address(RVA = "0x2402430", Offset = "0x2401430", VA = "0x182402430")] private static int[] SetDefaultSortingLayers() { return null; } // Token: 0x060003CF RID: 975 RVA: 0x00004170 File Offset: 0x00002370 [Token(Token = "0x60003AA")] [Address(RVA = "0x24022E0", Offset = "0x24012E0", VA = "0x1824022E0")] internal bool IsShadowedLayer(int layer) { return default(bool); } // Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AB")] [Address(RVA = "0x2401C50", Offset = "0x2400C50", VA = "0x182401C50")] private void Awake() { } // Token: 0x060003D1 RID: 977 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AC")] [Address(RVA = "0x2402350", Offset = "0x2401350", VA = "0x182402350")] protected void OnEnable() { } // Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AD")] [Address(RVA = "0x2402340", Offset = "0x2401340", VA = "0x182402340")] protected void OnDisable() { } // Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AE")] [Address(RVA = "0x2402510", Offset = "0x2401510", VA = "0x182402510")] public void Update() { } // Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AF")] [Address(RVA = "0x2402780", Offset = "0x2401780", VA = "0x182402780")] public ShadowCaster2D() { } // Token: 0x04000502 RID: 1282 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400041D")] [SerializeField] private bool m_HasRenderer; // Token: 0x04000503 RID: 1283 [FieldOffset(Offset = "0x29")] [Token(Token = "0x400041E")] [SerializeField] private bool m_UseRendererSilhouette; // Token: 0x04000504 RID: 1284 [FieldOffset(Offset = "0x2A")] [Token(Token = "0x400041F")] [SerializeField] private bool m_CastsShadows; // Token: 0x04000505 RID: 1285 [FieldOffset(Offset = "0x2B")] [Token(Token = "0x4000420")] [SerializeField] private bool m_SelfShadows; // Token: 0x04000506 RID: 1286 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000421")] [SerializeField] private int[] m_ApplyToSortingLayers; // Token: 0x04000507 RID: 1287 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000422")] [SerializeField] private Vector3[] m_ShapePath; // Token: 0x04000508 RID: 1288 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000423")] [SerializeField] private int m_ShapePathHash; // Token: 0x04000509 RID: 1289 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000424")] [SerializeField] private Mesh m_Mesh; // Token: 0x0400050A RID: 1290 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000425")] [SerializeField] private int m_InstanceId; // Token: 0x0400050B RID: 1291 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000426")] internal ShadowCasterGroup2D m_ShadowCasterGroup; // Token: 0x0400050C RID: 1292 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000427")] internal ShadowCasterGroup2D m_PreviousShadowCasterGroup; // Token: 0x0400050D RID: 1293 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000428")] private int m_PreviousShadowGroup; // Token: 0x0400050E RID: 1294 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000429")] private bool m_PreviousCastsShadows; // Token: 0x0400050F RID: 1295 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400042A")] private int m_PreviousPathHash; } }