using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BF RID: 191 [Token(Token = "0x200009E")] internal class ShadowCasterGroup2DManager { // Token: 0x17000114 RID: 276 // (get) Token: 0x060003DA RID: 986 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000111")] public static List shadowCasterGroups { [Token(Token = "0x60003B5")] [Address(RVA = "0x24029B0", Offset = "0x24019B0", VA = "0x1824029B0")] get { return null; } } // Token: 0x060003DB RID: 987 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B6")] [Address(RVA = "0x24027B0", Offset = "0x24017B0", VA = "0x1824027B0")] public static void AddGroup(ShadowCasterGroup2D group) { } // Token: 0x060003DC RID: 988 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B7")] [Address(RVA = "0x24028E0", Offset = "0x24018E0", VA = "0x1824028E0")] public static void RemoveGroup(ShadowCasterGroup2D group) { } // Token: 0x060003DD RID: 989 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B8")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ShadowCasterGroup2DManager() { } // Token: 0x04000512 RID: 1298 [Token(Token = "0x400042D")] private static List s_ShadowCasterGroups; } }