using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.LWRP { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [Obsolete] public class LightweightRenderPipelineEditorResources { // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public LightweightRenderPipelineEditorResources() { } } }